Java-Application

  • Project Description: Canoe Racing Game Developed in Java

    This project, completed as part of a semester project for the Master’s program in Mechatronics, focuses on the design and development of a canoe racing game using the Java programming language. The game immerses players in a virtual Olympic-style canoe race, featuring obstacles, competitors, and scoring systems.

    Key contributions include:
    • Game Design: Development of an interactive and visually appealing interface with custom animations and graphics.
    • Player Mechanics: Implementation of player controls for navigation, speed adjustment, and obstacle avoidance.
    • Obstacle System: Dynamic placement and movement of obstacles to enhance gameplay difficulty.
    • Scoring and Feedback: Real-time scoring system with visual feedback to track player performance.
    • Multiplayer Capabilities: Optional implementation of a multiplayer mode for competitive gameplay.

    As Scrum Master for this project, I was responsible for organizing the team, facilitating agile development practices, and ensuring project milestones were achieved on time. The game was programmed using NetBeans, an integrated development environment (IDE) for Java, which streamlined the coding process and ensured efficient debugging and testing.

    This project demonstrates not only the technical integration of programming, user interface design, and game mechanics but also my leadership and organizational skills as Scrum Master, ensuring the successful completion of an engaging and interactive gaming experience.



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